Wiced\editordata\wiced\temp\ShadedMap.tga If you turned on Lightbake (which you should) then it will be this file: Wiced\editordata\wiced\temp\BlendedMap.tga In order to export it one big image (in the save directory it only saves the 1k*1k splits), you have to select the area you wish to export, and hit render. They are mostly in scale with t1 units though :) Then click on the road icon to place all kinds of roads. I havent used this feature yet in a released map, but it might be interesting for others, click the place object toolbar button to bring up the object editor. Water rendering can be turned off from the View menu, by simply unclicking the option. Here I recommend you set fog in the atmosphere window to a low value, to make it more similar to what the map will look like in spring, and to set the water level in the water tab to your desired height. You can add the built in high resolution detail texture as separate layers so that they can be rendered onto the texture as well.Ĭlick the environment button in the toolbar to bring up the environment window. Turn off autoprops and mass grass because these features cannot be transfered to spring. You can opt to use the built in textures, or, by clicking on the textures image, you can load your own. I recommend setting the detail texture here to blank, because it wont get rendered on onto your final texture, and it might give misleading results. You can select what kind of texture you want for that terrain layer, and wether you want any modifications to it. Changes here are global, they wont just affect the selected area. You can set all kinds of options to control the distribution of the terrain layer. If you select an area in the ground render window, the mask tab will show you where your current terrain layer is being applied on the select area. You can add as many terrain layers as you want, with the top of the list being the last to get rendered and is the top layer. Here you can import the default climates (which look quite good), or export your own. The second window is the texture generator, this is the part you will likely be using the most. This shouldnt take more than 20 minutes when rendering the whole map on high quality. Set the quality to high unless you just want a fast preview. Here you can select which areas of the heightmap you would like to render the texture, by dragging on the grid. This is the part where wiced really shines, clicking the texture generator on the toolbar (in the render section) will pop up two windows, one is the Ground render window: For use in mapconv you will have to upscale this image to 1025*1025 and crop it to your desired dimensions. Your going to need the heightmap for compiling the map with mapconv, so to export it, save the map in WICed, and use the file HeightMap.raw in the wiced/maps/yourmapname directory. A good guideline is, that if that slope has just barely turned red, kbots will be able to pass it but not vehicles. There is a useful option for in the toolbar to check your slopes for passability: by pressing the pathmap button in the terrain overlay section, high slope areas will appear red on the map. Brush size and pressure is also adjustable. The brushed can be found in the toolbar in the terrain section. It can raise, lower, smooth, set elevation and make ramps. The built in editor is very simple to use yet supports every feature you could ask for. If importing a heightmap that is smaller than Springs 16*16, you should enlarge the canvas of the heightmap to 1025*1025 in photoshop, so the unused areas are all of one color, then resize the whole image to 513*513Įditing using the built in terrain editor: WICed uses half the heightmap resolution that Spring uses, so your going to have to downscale it to import, but this doesnt effect quality too much, as long as your Spring map doesnt have too many near vertical cliffs or exquisite heighmap detail. This will result in a standard 16*16 size texture for spring. The heighmap must be 513*513 size, 16 bit, 1 channel(greyscale), intel/ibm byte order RAW file. Selecting an environment will be irrevelant for spring, as this only effects the sky and atmosphere and lightting conditions that will be different in spring. It can only conveniently texture maps of a maximum 16x16 size.Īfter downloading and installing WICed, run it and create a new file from it. You need to get the game and have it installed in order to be able to install the WIC editor So, I will start off this tutorial with the two greatest limitations of WICed:
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